Seminar in Digital Applications for Cultural Heritage
Seminari tenuti da Stephan Hassam, University of South Florida
Referente Scientifico: Prof. Filippo Stanco
Ore complessive: 24h
Lingua: Italiano e Inglese
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This seminar will provide a brief outline of both practical and theoretical elements of applications of digital, especially 3D, technologies to cultural heritage. Each module is designed to provide particular and interrelated knowledge of technologies. Case studies, whenever possible, will focus on the Sicilian and Italian context. Students will also engage in practical sessions with technologies (dependent on availability), in order to give them the confidence to pursue further competency in the technologies discussed.

Lesson 1: Introduction (2h)
Introduction to the course, history of 3D applications in cultural heritage, virtuality, authenticity
Lesson 2: Cost effective 3D data capture: Photogrammetry (2h)
Theory, Methods, and Case Studies
Lesson 3: Technology Practicum: Photogrammetry (2h)
Practicality of capturing 3D data with digital photogrammetry, software, workflow, results
Lesson 4: Technology Spotlight: Structured Light Scanning (EVA) (2h)
Theory, Methods, and Case Studies
Lesson 5: Technology Practicum: Structured Light Scanning (EVA) (2h)
Lesson 6: Technology Spotlight: Terrestrial Laser Scanning (1h) w/ Practicum (1h)
Theory, Methods, and Case Studies,
1h practicum w/ terrestrial laser scanner (dependent on availability)
Lesson 7: Technology Spotlight: 3D Modeling (2h)
Theory, Methods, and Case Studies, further discussion of authenticity, communication of 3D data to the public, software
Lesson 8: Communicating Digital Technologies (2h)
Virtuality, authenticity, digital repositories, Augmented Reality, Virtual Reality, Mixed Reality, 3D Printing, discussion
Lesson 9: Communicating Digital Technologies: Virtual Museums (2h)
History of Virtual Museums, theory behind virtual museums, case studies, application of 3D printing in museums
Lesson 10: Communicating Digital Technologies: Video Games: Potentials and Problems (2h)
Examples of videogames, recent attempts at creating cultural heritage applications through gamification, problematics, discussion
Lesson 11: Communicating Digital Technologies: Digital Storytelling (2h)
Typologies of digital storytelling, history of digital storytelling, case studies in digital storytelling
Lesson 12: Conclusion and the future of digital applications (2h)
A summary of the knowledge gained during the course, discussion on the problems of digital applications in cultural heritage, future prospects of digital applications to cultural heritage, question and answer session
Final Exam (2h)
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