COMPUTER GRAPHICS
Academic Year 2017/2018 - 3° Year - Curriculum ALearning Objectives
basic notions about 3d Computer Graphics
basic skills in using a 3d modeling/texturing/rendering state of the art software suite (Blender 3d)
Detailed Course Content
Geometric transformation.
Tesh modeling and representations.
Fundamental rendering equation.
Ray casting, ray tracing, path tracing (montecarlo methods)
Animation and deformation of meshes.
basic of movie languae
basic of CAd: Bezier and NURBS.
Textbook Information
Teacher's hand-outs
Web tutorials
3D ART ESSENTIALS, The Fundamentals of 3D Modeling, Texturing, and Animation, AMI CHOPINE, Focal Press
Fundamental of Computer Graphics (IV ed) Marschner, Shirely, CRC press
Fondamenti di grafica tridimensionale interattiva , Montani, Scopigno Scateni, McGrawHill
Grafica 3d con Blender , Siddi, Apogeo