SVILUPPO DI GIOCHI DIGITALI

Academic Year 2019/2020 - 3° Year - Curriculum B
Teaching Staff: Filippo STANCO
Credit Value: 6
Taught classes: 24 hours
Exercise: 24 hours
Term / Semester:

Learning Objectives

General learning objectives in terms of expected learning outcomes.

Knowledge and understanding: The aim of the course is to acquire knowledge that will enable the student to understand the theoretical and physical mechanisms that are the foundation of creating a digital game.
Ability to apply knowledge and understanding: the student will acquire the skills necessary to design and make a digital game. Particularly a part of the course will be related to the study of Unity software to apply such theoretical knowledge.
Making judgments: Through examples in the classroom, the student will be put into the condition of understanding whether the solutions offered by him meet a certain degree of quality.
Communication skills: The student will acquire the necessary communication skills and technical language skills in the digital gaming industry.
Learning Skills: The aim of the course is to provide the student with the necessary theoretical and practical methodologies to deal with and solve new problems that arise during a work activity. To this end, several topics will be addressed in lesson by involving the student in the search for possible solutions to real problems.


Course Structure

Laboratory lessons


Detailed Course Content

Introduction to Unity and Editor Interface
Player settings, build
GameObject, Components, Prefab, Tag, Layer
Unity script and main functions (Start, Awake, Update, LateUpdate, FixedUpdate)
Vectors
Enable/Disable Components, Activate Gameobjects
Translate/Rotate, LookAt, Lerp(linear interpolation), Destroy
GetButton/Key/Axis, OnMouseDown, GetComponent
DeltaTime, Instantiate
Static Classes
Enums, Method Overload
Generics, Inheritance
Interfaces(script), Extension methods, delegates
Singleton, Coroutines, PlayerPrefs
Collisions, Raycast
Textures, Materials
Light system
Sound Listener, Sound Source, Sound 2D/3D
Animations and Animator
User Interface
NavMesh


Textbook Information

There is no specific reference text. You can use any Unity manual or use online references.