COMPUTER GRAPHICS

Academic Year 2020/2021 - 3° Year - Curriculum A
Teaching Staff: Giovanni GALLO
Credit Value: 9
Taught classes: 36 hours
Exercise: 36 hours
Term / Semester:

Learning Objectives

These are the main objectives of the course:


- to acquire basic knowledge and understanding about the basic procedures, data types for graphics, fundamental pipelines and methods for the production of images form 3d models and scenarios;

- to gain basic ability in using a contemporary state of the art software uite devoted to 3d models creation, texturing, animation and rendering;

- to have principles and references to choose among different graphics platforms for projects and data visualization;
- very basic introduction to the fundamentals pronciples of visual design and of animation.

- to provide a starting point to proceed either in autonomy or in a specialized academic course to a higher education in digital graphics and animation


Course Structure

Frontal lectures on theoretical topics

Laboratory using Blender 3d, latest version

Modalities of teaching may change subject to objective necessities (COVID19)


Detailed Course Content

Geometric transformation.

Tesh modeling and representations.

Fundamental rendering equation.

Ray casting, ray tracing, path tracing (montecarlo methods)

Animation and deformation of meshes.

basic of movie languae

basic of CAd: Bezier and NURBS.


Textbook Information

Teacher's hand-outs

Web tutorials

3D ART ESSENTIALS, The Fundamentals of 3D Modeling, Texturing, and Animation, AMI CHOPINE, Focal Press

Fundamental of Computer Graphics (IV ed) Marschner, Shirely, CRC press

Fondamenti di grafica tridimensionale interattiva , Montani, Scopigno Scateni, McGrawHill

Grafica 3d con Blender , Siddi, Apogeo