COMPUTER GRAPHICS
Academic Year 2022/2023 - Teacher: Giovanni GALLOExpected Learning Outcomes
These are the main objectives of the course:
- to acquire basic knowledge and understanding about the basic procedures, data types for graphics, fundamental pipelines and methods for the production of images form 3d models and scenarios;
- to gain basic ability in using a contemporary state of the art software uite devoted to 3d models creation, texturing, animation and rendering;
- to have principles and references to choose among different graphics platforms for projects and data visualization;
- very basic introduction to the fundamentals pronciples of visual design and of animation.
- to provide a starting point to proceed either in autonomy or in a specialized academic course to a higher education in digital graphics and animation
Course Structure
Frontal lectures on theoretical topics
Laboratory using Blender 3d, latest version
Modalities of teaching may change subject to objective necessities (COVID19)
Detailed Course Content
Geometric transformation.
Tesh modeling and representations.
Fundamental rendering equation.
Ray casting, ray tracing, path tracing (montecarlo methods)
Animation and deformation of meshes.
basic of movie languae
basic of CAd: Bezier and NURBS.
Textbook Information
Teacher's hand-outs
Web tutorials
3D ART ESSENTIALS, The Fundamentals of 3D Modeling, Texturing, and Animation, AMI CHOPINE, Focal Press
Fundamental of Computer Graphics (IV ed) Marschner, Shirely, CRC press
Fondamenti di grafica tridimensionale interattiva , Montani, Scopigno Scateni, McGrawHill
Grafica 3d con Blender , Siddi, Apogeo
Course Planning
Subjects | Text References | |
---|---|---|
1 | Utilizzo del programma Blender nelle funzionalità di base | Grafica 3d con Blender, Siddi, ed.Apogeo |
2 | Proiezioni e trasformazioni Geometriche | Dispense del docente |
3 | Rappresentazione mesh e editing di solidi | Dispense del docente |
4 | Rendering: l'equazione fondamentale | Dispense del docente |
5 | Ray casting e algoritmi correlati | Dispense del docente |
6 | Ray tracing ricorsivo e algoritmi correlati | Dispense del docente |
7 | Path tracing e metodo montecarlo | Dispense del docente |
8 | Texture mapping | Dispense del docente |
9 | Principi dell'animazione | Dispense del docente |
10 | Controllo della deformazione delle mesh: rigging | Dispense del docente |
11 | Computer Aided Geometric design: Hermit, Bezier, B-Spline, NURBS | Primi capitoli del libro CAGD, Farin, Academic press,dispense del docente |